“A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” -Jane McGonigal, Reality is Broken
Guest Blog Post by Faye Walker
In this game-centric world, video games are playing a vital role in providing innovative ideas for student information systems and learning. Game-based learning (GBL) is designed to balance curriculum content with gameplay. It is said GBL concepts are allowing students to challenge and motivate themselves to learn better. The students can share their valuable insights through blogging and forums. Students are lighten new solutions to old problems.
Source: Video Games in School
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